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Unreal Animation and Mocap

Project type

Film

Date

2022 - Present

Bringing stories to life through real-time animation and performance-driven motion capture. My work focuses on leveraging Unreal Engine, Live Link, and Metahuman Animator to create immersive, cinematic experiences. From facial capture to full-body motion, I blend animation techniques with storytelling to deliver high-quality, emotionally compelling visuals.

Whether it’s animated short films, virtual production, or previsualisation, I specialise in crafting dynamic sequences that push the boundaries of digital filmmaking.

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